After almost a year of building with Bionicle I was
ready to combine the System mecha building with what I had learned. I wanted
to make a large bipedal very organic demon using a very Bionicle building
technique I termed “floating point articulation”. Essentially I was
building hollow shapes by connecting ball socket parts on two planes.
Connecting the ball sockets this way makes them structurally solid. I used
this technique to make the torso of my next model, Torment.
For inspiration I took some of the elements from Todd McFarlane’s
Tortured Souls toy line. I’ve always liked the Hellraiser series anyways,
so it was a natural extension. I wanted horns and liked the ones from the
movie Legend.
I wanted to expand on my mouth from Agiel. I also used a variation of
Agiel’s hands with claws added. On the torso I wanted to use various parts
to represent musculature.
I actually used the torso from one of my demon models, modified it,
and added many extra details. Next I built the head using a similar
technique as Agiel mixed with details from the Tortured Soul series. Of
paramount importance was the need to have a really menacing looking mouth
and face. I spent almost as much time on the mouth as the whole torso.
The initial idea was to combine the demon torso with a dragon body.
For the body I used the click hinge octagons skinned with over 200 Bionicle
masks. The masks actually worked well as scales. What made the body unique
and new was the use of offset octagonal rings used as abdomen segments. The
offset allowed for a twisting and turning type of articulation that hadn’t
previously been done.
What proved the downfall of the dragon body was simply an engineering
oversight; I’d attached the screw gear for the hip joint vertically
instead of horizontally underneath the Technic
turntable. When attached
underneath a turntable the weight of the model pushes the screw gear into
the turntable. When attached vertically the axle holding the screw gear bows
slightly under a critical load. This causes the turntable to slip and in
this particular case causes the thigh to not be able to stand up vertically.
The real world result of the long explanation above was that the dragon
could only squat thus limiting its pose ability.
Even with the hip problem the model was rather imposing. I showed it
at the 2nd Brickswest event at Legoland California. Torment
caused one Master Builder to remark that the LEGO Company “didn’t intend
for LEGO to be used this way”. I’ve always loved that comment.
Because of the way I built the hip joint into the body and the body
was solidly connected to the offset octagons I deemed it impossible to
retrofit the hip joint. I made the decision to take off the dragon body and
make the demon a biped.
Then for an extra challenge I decided to make toes which flexed to
help support the model while standing. The idea was to allow this rather
large model to be posed easily and have the toes give the required
resistance to let it rock back and forth slightly. I used Technic flex
tubing to provide spring-like resistance, a new technique I had developed on
this model. The same technique is also used in the elbows and knees.
I used a modified version of the Agiel hip design; however I oriented
the legs beneath the hips. Typically LEGO mecha have the legs attached to
the side of the hips. Though this wasn’t particularly difficult it added
one more design consideration. My biggest problem was that I kept making the
legs too short. I had to completely rebuild them four times.
Torment doesn’t have any glaring failures. It’s so strong that
when it falls over I only have to pick it up and sometimes reattach a mask
or two. I sent it up to NWBC and heard that several AFOLs were impressed
that it could just be taken straight out of the shipping box and stood up.
If I were to remake it though I’d make the head larger.